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Qoole for Quake
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SR_BRG09.QLE
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1997-09-04
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18KB
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474 lines
// QOOLE
// Brushes: 27
// Entities: 1
// Objects: 31
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 16
{ // Brush 17
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00
} // Brush 17
{ // Brush 18
( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) wood1_1 0 0 0 1.00 1.00
( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) wood1_1 0 0 0 1.00 1.00
( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 18
{ // Brush 19
( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) wood1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) wood1_1 0 0 0 1.00 1.00
( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 19
{ // Brush 20
( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) wood1_1 0 0 0 1.00 1.00
( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 20
{ // Brush 21
( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) wood1_1 0 0 0 1.00 1.00
( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) wood1_1 0 0 0 1.00 1.00
( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 21
{ // Brush 22
( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) wood1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) wood1_1 0 0 0 1.00 1.00
( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 22
{ // Brush 23
( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) wood1_1 0 0 0 1.00 1.00
( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) wood1_1 0 0 0 1.00 1.00
( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00
( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) wood1_1 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00
( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00
} // Brush 23
{ // Brush 24
( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) woodflr1_2 0 0 0 1.00 1.00
( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) woodflr1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00
( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) woodflr1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) woodflr1_2 0 0 0 1.00 1.00
} // Brush 24
{ // Brush 25
( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) woodflr1_2 0 0 0 1.00 1.00
( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) woodflr1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00
( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) woodflr1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00
( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) woodflr1_2 0 0 0 1.00 1.00
} // Brush 25
{ // Brush 26
( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) woodflr1_2 0 0 0 1.00 1.00
( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) woodflr1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00
( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) woodflr1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00
( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) woodflr1_2 0 0 0 1.00 1.00
} // Brush 26
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Objects: 11, 12, 13, 14, 15, 16, 17, 18, 19, 23
Objects: 27
Entity: 0
} // Object 0
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Position: (0.000000, 4.000000, 76.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (64.000000, 4.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 1
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{ // Object 3 : Cube
Position: (-64.000000, 4.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 2
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Position: (128.000000, 4.000000, 56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 3
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Position: (192.000000, 4.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 4
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Position: (256.000000, 4.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 5
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Position: (256.000000, 60.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 6
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Position: (192.000000, 60.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
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Position: (128.000000, 60.000000, 56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
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Position: (64.000000, 60.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Position: (0.000000, 60.000000, 76.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Position: (-128.000000, 60.000000, 56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 12
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Position: (-128.000000, 4.000000, 56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 13
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Position: (-192.000000, 4.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 14
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Position: (-192.000000, 60.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 15
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Position: (-256.000000, 60.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 16
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Position: (-256.000000, 4.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.500000)
Brush: 17
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 20, 21, 22
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Position: (180.623199, 0.000000, -1.016083)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.986847, 1.093750, 0.986668)
Brush: 24
} // Object 28
{ // Object 29 : Cube
Position: (1.017937, 0.000000, 29.570583)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.986842, 1.093750, 0.986668)
Brush: 25
} // Object 29
{ // Object 30 : Cube
Position: (-180.561005, 0.000000, -1.016083)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.986847, 1.093750, 0.986668)
Brush: 26
} // Object 30